Package org.jbox2d.dynamics

This package handles non-collision aspects of simulation.

See:
          Description

Interface Summary
BoundaryListener This is called when a body's shape passes outside of the world boundary.
ContactFilter Implement this class to provide collision filtering.
ContactListener Implement this class to get collision results.
DestructionListener Joints and shapes are destroyed when their associated body is destroyed.
Steppable This interface allows registration within a JBox2d World to be run immediately after the physics step.
 

Class Summary
Body A 2-dimensional rigid body.
BodyDef Defines a body.
ContactManager Delegate of World - for internal use.
DebugDraw Implement this abstract class to allow JBox2d to automatically draw your physics for debugging purposes.
DefaultContactFilter Default sample implementation of ContactFilter.
Island Handles much of the heavy lifting of physics solving - for internal use.
TimeStep A holder for time step information.
World The world that physics takes place in.
 

Package org.jbox2d.dynamics Description

This package handles non-collision aspects of simulation. The World, BodyDef, and Body classes are the most important classes from an external perspective. You also may need to deal with the TimeStep, DebugDraw, Boundary/Contact/Destruction/WorldListener and ContactFilter classes.