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A
a
- Variable in class org.jbox2d.common.
Sweep
World angles
a0
- Variable in class org.jbox2d.common.
Sweep
World angles
AABB
- Class in
org.jbox2d.collision
An axis-aligned bounding box.
AABB(Vec2, Vec2)
- Constructor for class org.jbox2d.collision.
AABB
AABB(AABB)
- Constructor for class org.jbox2d.collision.
AABB
AABB()
- Constructor for class org.jbox2d.collision.
AABB
abs()
- Method in class org.jbox2d.common.
Mat22
Return the matrix composed of the absolute values of all elements.
abs(Mat22)
- Static method in class org.jbox2d.common.
Mat22
Return the matrix composed of the absolute values of all elements.
abs()
- Method in class org.jbox2d.common.
Vec2
Return a new vector that has positive components.
abs(Vec2)
- Static method in class org.jbox2d.common.
Vec2
AbstractExample
- Class in
org.jbox2d.testbed
AbstractExample(TestbedMain)
- Constructor for class org.jbox2d.testbed.
AbstractExample
Instantiate the test.
add(Mat22)
- Method in class org.jbox2d.common.
Mat22
Add this matrix to B, return the result.
add(Vec2)
- Method in class org.jbox2d.common.
Vec2
Return the sum of this vector and another; does not alter either one.
add(ContactPoint)
- Method in interface org.jbox2d.dynamics.
ContactListener
Called when a contact point is added.
addBufferedPair(int, int)
- Method in class org.jbox2d.collision.
PairManager
addConnection(int, int)
- Method in class org.jbox2d.util.blob.
BlobStructure
Add a connection within two points in the fundamental domain.
addConnection(int, int, BlobStructure.Region)
- Method in class org.jbox2d.util.blob.
BlobStructure
Add a connection between point at index a in the fundamental domain and point at index b in region r.
addLocal(Mat22)
- Method in class org.jbox2d.common.
Mat22
Add B to this matrix locally.
addLocal(Vec2)
- Method in class org.jbox2d.common.
Vec2
Add another vector to this one and return result - alters this vector.
addPair(int, int)
- Method in class org.jbox2d.collision.
PairManager
addPoint(BlobPoint)
- Method in class org.jbox2d.util.blob.
BlobStructure
addSpringForce(Body, Body, float, float, float)
- Method in class org.jbox2d.testbed.tests.
SensorTest
addSpringForce(Body, Vec2, Body, Vec2, float, float, float)
- Method in class org.jbox2d.testbed.tests.
SensorTest
addSpringForce(Body, Vec2, Body, Vec2, float, float, float)
- Method in class org.jbox2d.testbed.tests.
SpringRestitutionTest
addStrokeSegment()
- Method in class org.jbox2d.testbed.tests.
ShapeDrawing
addVertex(Vec2)
- Method in class org.jbox2d.collision.
PolygonDef
Add a vertex to the polygon.
advance(float)
- Method in class org.jbox2d.common.
Sweep
Advance the sweep forward, yielding a new initial state.
advance(float)
- Method in class org.jbox2d.dynamics.
Body
For internal use only.
allowSleep
- Variable in class org.jbox2d.dynamics.
BodyDef
Set this flag to false if this body should never fall asleep.
allowSleeping(boolean)
- Method in class org.jbox2d.dynamics.
Body
Set to false to prevent this body from sleeping due to inactivity.
angle
- Variable in class org.jbox2d.dynamics.
BodyDef
The world angle of the body in radians.
angular1
- Variable in class org.jbox2d.dynamics.joints.
Jacobian
angular2
- Variable in class org.jbox2d.dynamics.joints.
Jacobian
angularDamping
- Variable in class org.jbox2d.dynamics.
BodyDef
Angular damping is use to reduce the angular velocity.
angularSleepTolerance
- Static variable in class org.jbox2d.common.
Settings
A body cannot sleep if its angular velocity is above this tolerance.
angularSlop
- Static variable in class org.jbox2d.common.
Settings
A small angle used as a collision and constraint tolerance.
appendFlags(int)
- Method in class org.jbox2d.dynamics.
DebugDraw
applyForce(Vec2, Vec2)
- Method in class org.jbox2d.dynamics.
Body
Apply a force at a world point.
applyImpulse(Vec2, Vec2)
- Method in class org.jbox2d.dynamics.
Body
Apply an impulse at a point.
applyTorque(float)
- Method in class org.jbox2d.dynamics.
Body
Apply a torque.
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