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Packages that use Body | |
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org.jbox2d.collision | This package contains the broad and narrow phase collision algorithms. |
org.jbox2d.dynamics | This package handles non-collision aspects of simulation. |
org.jbox2d.dynamics.contacts | This package performs contact handling, and is essentially internal to JBox2d. |
org.jbox2d.dynamics.joints | This package deals with all things joint-related. |
org.jbox2d.testbed | The JBox2d 2.0 testbed, implemented using Processing. |
org.jbox2d.testbed.tests | This package containst all the testbed examples, which extend org.jbox2d.testbed.AbstractExample. |
Uses of Body in org.jbox2d.collision |
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Fields in org.jbox2d.collision declared as Body | |
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Body |
Shape.m_body
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Methods in org.jbox2d.collision that return Body | |
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Body |
Shape.getBody()
Get the parent body of this shape. |
Uses of Body in org.jbox2d.dynamics |
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Fields in org.jbox2d.dynamics declared as Body | |
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Body[] |
Island.m_bodies
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Body |
Body.m_next
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Body |
Body.m_prev
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Methods in org.jbox2d.dynamics that return Body | |
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Body |
World.createBody(BodyDef def)
Create a body given a definition. |
Body |
World.getBodyList()
Get the world body list. |
Body |
World.getGroundBody()
The world provides a single static ground body with no collision shapes. |
Body |
Body.getNext()
Get the next body in the world's body list. |
Methods in org.jbox2d.dynamics with parameters of type Body | |
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void |
World.destroyBody(Body b)
Destroy a rigid body given a definition. |
boolean |
Body.isConnected(Body other)
This is used to prevent connected bodies from colliding. |
void |
BoundaryListener.violation(Body body)
This is called for each body that leaves the world boundary. |
Uses of Body in org.jbox2d.dynamics.contacts |
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Fields in org.jbox2d.dynamics.contacts declared as Body | |
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Body |
ContactConstraint.body1
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Body |
ContactConstraint.body2
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Body |
ContactEdge.other
Provides quick access to the other body attached. |
Uses of Body in org.jbox2d.dynamics.joints |
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Fields in org.jbox2d.dynamics.joints declared as Body | |
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Body |
JointDef.body1
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Body |
JointDef.body2
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Body |
Joint.m_body1
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Body |
Joint.m_body2
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Body |
PulleyJoint.m_ground
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Body |
GearJoint.m_ground1
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Body |
GearJoint.m_ground2
|
Body |
JointEdge.other
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Methods in org.jbox2d.dynamics.joints that return Body | |
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Body |
Joint.getBody1()
Get the first body attached to this joint. |
Body |
Joint.getBody2()
Get the second body attached to this joint. |
Methods in org.jbox2d.dynamics.joints with parameters of type Body | |
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void |
RevoluteJointDef.initialize(Body b1,
Body b2,
Vec2 anchor)
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void |
PrismaticJointDef.initialize(Body b1,
Body b2,
Vec2 anchor,
Vec2 axis)
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void |
DistanceJointDef.initialize(Body b1,
Body b2,
Vec2 anchor1,
Vec2 anchor2)
Initialize the bodies, anchors, and length using the world anchors. |
void |
PulleyJointDef.initialize(Body b1,
Body b2,
Vec2 ga1,
Vec2 ga2,
Vec2 anchor1,
Vec2 anchor2,
float r)
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Uses of Body in org.jbox2d.testbed |
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Fields in org.jbox2d.testbed declared as Body | |
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protected Body |
AbstractExample.m_bomb
The bomb body. |
Methods in org.jbox2d.testbed with parameters of type Body | |
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void |
AbstractExample.bindImage(processing.core.PImage p,
Vec2 localOffset,
float localRotation,
float localScale,
Body b)
Draws an image on a body. |
void |
AbstractExample.boundaryViolated(Body body)
Stub method for concrete examples to override if desired. |
Uses of Body in org.jbox2d.testbed.tests |
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Fields in org.jbox2d.testbed.tests declared as Body | |
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Body |
SpriteBinding.body
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Body |
SpringRestitutionTest.bodyA0
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Body |
SpringRestitutionTest.bodyA1
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Body |
SpringRestitutionTest.bodyB0
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Body |
SpringRestitutionTest.bodyB1
|
Body |
SpringRestitutionTest.bodyC0
|
Body |
SpringRestitutionTest.bodyC1
|
Body |
SpringRestitutionTest.bodyD0
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Body |
SpringRestitutionTest.bodyD1
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Methods in org.jbox2d.testbed.tests with parameters of type Body | |
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void |
SensorTest.addSpringForce(Body bA,
Body bB,
float k,
float friction,
float desiredDist)
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void |
SpringRestitutionTest.addSpringForce(Body bA,
Vec2 localA,
Body bB,
Vec2 localB,
float k,
float friction,
float desiredDist)
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void |
SensorTest.addSpringForce(Body bA,
Vec2 localA,
Body bB,
Vec2 localB,
float k,
float friction,
float desiredDist)
|
void |
ShapeDrawing.createStrokeRect(Vec2 start,
Vec2 end,
float radius,
Body body,
PolygonDef sd)
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