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A

a - Variable in class org.jbox2d.common.Sweep
World angles
a0 - Variable in class org.jbox2d.common.Sweep
World angles
AABB - Class in org.jbox2d.collision
An axis-aligned bounding box.
AABB(Vec2, Vec2) - Constructor for class org.jbox2d.collision.AABB
 
AABB(AABB) - Constructor for class org.jbox2d.collision.AABB
 
AABB() - Constructor for class org.jbox2d.collision.AABB
 
abs() - Method in class org.jbox2d.common.Mat22
Return the matrix composed of the absolute values of all elements.
abs(Mat22) - Static method in class org.jbox2d.common.Mat22
Return the matrix composed of the absolute values of all elements.
abs() - Method in class org.jbox2d.common.Vec2
Return a new vector that has positive components.
abs(Vec2) - Static method in class org.jbox2d.common.Vec2
 
AbstractExample - Class in org.jbox2d.testbed
 
AbstractExample(TestbedMain) - Constructor for class org.jbox2d.testbed.AbstractExample
Instantiate the test.
add(Mat22) - Method in class org.jbox2d.common.Mat22
Add this matrix to B, return the result.
add(Vec2) - Method in class org.jbox2d.common.Vec2
Return the sum of this vector and another; does not alter either one.
add(ContactPoint) - Method in interface org.jbox2d.dynamics.ContactListener
Called when a contact point is added.
addBufferedPair(int, int) - Method in class org.jbox2d.collision.PairManager
 
addConnection(int, int) - Method in class org.jbox2d.util.blob.BlobStructure
Add a connection within two points in the fundamental domain.
addConnection(int, int, BlobStructure.Region) - Method in class org.jbox2d.util.blob.BlobStructure
Add a connection between point at index a in the fundamental domain and point at index b in region r.
addLocal(Mat22) - Method in class org.jbox2d.common.Mat22
Add B to this matrix locally.
addLocal(Vec2) - Method in class org.jbox2d.common.Vec2
Add another vector to this one and return result - alters this vector.
addPair(int, int) - Method in class org.jbox2d.collision.PairManager
 
addPoint(BlobPoint) - Method in class org.jbox2d.util.blob.BlobStructure
 
addSpringForce(Body, Body, float, float, float) - Method in class org.jbox2d.testbed.tests.SensorTest
 
addSpringForce(Body, Vec2, Body, Vec2, float, float, float) - Method in class org.jbox2d.testbed.tests.SensorTest
 
addSpringForce(Body, Vec2, Body, Vec2, float, float, float) - Method in class org.jbox2d.testbed.tests.SpringRestitutionTest
 
addStrokeSegment() - Method in class org.jbox2d.testbed.tests.ShapeDrawing
 
addVertex(Vec2) - Method in class org.jbox2d.collision.PolygonDef
Add a vertex to the polygon.
advance(float) - Method in class org.jbox2d.common.Sweep
Advance the sweep forward, yielding a new initial state.
advance(float) - Method in class org.jbox2d.dynamics.Body
For internal use only.
allowSleep - Variable in class org.jbox2d.dynamics.BodyDef
Set this flag to false if this body should never fall asleep.
allowSleeping(boolean) - Method in class org.jbox2d.dynamics.Body
Set to false to prevent this body from sleeping due to inactivity.
angle - Variable in class org.jbox2d.dynamics.BodyDef
The world angle of the body in radians.
angular1 - Variable in class org.jbox2d.dynamics.joints.Jacobian
 
angular2 - Variable in class org.jbox2d.dynamics.joints.Jacobian
 
angularDamping - Variable in class org.jbox2d.dynamics.BodyDef
Angular damping is use to reduce the angular velocity.
angularSleepTolerance - Static variable in class org.jbox2d.common.Settings
A body cannot sleep if its angular velocity is above this tolerance.
angularSlop - Static variable in class org.jbox2d.common.Settings
A small angle used as a collision and constraint tolerance.
appendFlags(int) - Method in class org.jbox2d.dynamics.DebugDraw
 
applyForce(Vec2, Vec2) - Method in class org.jbox2d.dynamics.Body
Apply a force at a world point.
applyImpulse(Vec2, Vec2) - Method in class org.jbox2d.dynamics.Body
Apply an impulse at a point.
applyTorque(float) - Method in class org.jbox2d.dynamics.Body
Apply a torque.

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